I worked on the mobile game HoloVista on the side during the summer of 2020, helping with marketing in the lead up to release and as a game writer.

Similar to AR in the way it utilizes your phone’s gyroscope and accelerometer, HoloVista is a hidden object game and near future social media simulator. It’s a commentary on presentation and performance online and explores our relationship with technology.

Basically it was the coolest thing I’ve worked on.

 

AWARDS & ACCOLADES
D.I.C.E Awards Finalist- Mobile Game of the Year
Apple Design Award Winner
Webby Award Winner- People’s Voice in Games/Independent Creator
NYX Game Awards Winner- (mobile) Best Indie, Best AR/VR, Best Art Direction, Best Music
LatinX Game Awards Official Selection
Can I Play That Accessibility Award Selection
DreadXP Spooky Showcase Selection
BIG Festival Winner- Best Mobile Game
Apple’s Game of the Day

PRESS
An intoxicating journey to another world, NME
A game about the ouroboros of social media, Input
A dark and dazzling critique of social media, EuroGamer
A Brilliant Post-Modern Hidden Object Game, GameZebo
It will please anyone looking for something different, raw, and real, Hey Poor Player
I got the odd shiver, which can’t be captured in a write-up, Vulgar Knight
Not too far from the minds of David Lynch or Terry Gilliam, Pocket Gamer
A visual novel/hidden object hybrid that has serious sinister synthwave vibes, Tech Raptor
A surreal game that explores our relationship with technology, The Verge
Watch As Your Reality Bends, Pocket Gamer
This is a game that should be on people's radars, Game Rant
Examine character and art in mixed reality experience, Hollywood Reporter
Subversive and strange, brilliantly twists the hidden-object game, Edge Magazine
Takes VR iPhone gaming to a beautifully surreal new high, Cult of Mac
Really is something special, DreadXP
The most captivating game that I have played this year, Pocket Gamer
Immersive, unique, and can’t be recommended enough, Haute Macabre

TEAM
Nadya Lev & Star St. Germain: Directors
Scott Jon Siegel: Game Design, Production, UI/UX Design
Whitney “Strix” Beltrain: Narrative Design, Writing
Cory O’Brien: Writing, Narrative Design
Blake Kathryn: Environment Design, Concept Art, 3D Art & Modeling, Animation
Andrew Morgan: Environment Design, 3D Art & Modeling, Animation
Mariode: Music, Mixing & Mastering
Jay Treat: Gameplay Programming, Front-End Programming, 3D Programming, Game Design
Dexter Lohnes: Gameplay Programming, Front-End Programming, Visual Effects Programming, Tooling
Cindy Iijima: Quality Assurance, Production
Meredith Hall: Production, Accessibility, Comms Direction, Marketing
Andi Hegedus: Production, Playtesting, 3D Art & Animation, Video Editing, Marketing
& many more